The last four decades brought us generations of young athletic children whose sole aspiration was to become the next Michael Jordan or Tom Brady of their sport. Since most people don’t make it to pros, these children grew up to become lifelong viewers and fans of the game and sports teams they love.
Midway through the 1990s, the growth of the video game industry enabled sports fans to live vicariously through the avatar of their favorite athlete or character. Fast forward to today, the broader industry, known as esports, has grown into nearly a billion-dollar market.
Leagues like the National Basketball Association (NBA) and others have taken notice.
In an effort to seize on this monumental shift, the NBA is jumping on board by creating new pathways and meaning to the term ‘professional athlete.’ People who would otherwise have no shot at shaking the commissioners hand while being drafted by the NBA are now doing just that.
2018 marked the inaugural year of the NBA’s gaming league, known as the NBA 2K League. This league is composed of 17 competitive gaming teams that are essentially owned and operated by the same organizations that pay your favorite dunker or three-point shooter.
Each team’s roster will mirror that of the actual game, with five players each covering a different position and a sixth player being in the rotation. What’s unique about this league is that players don’t play avatar versions of real NBA players, but rather digital versions of themselves with increased talent.
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